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The Demoscene Was Built to Push Computers. Why Stop at AI?

TL;DR: This Easter I released my first full PC demo at The Gathering 2026. body.mod placed third. I used AI to help write the code, generate 2D assets and turn some of them into 3D. The music was composed by a human musician in Crusaders. Some demoparties would disqualify the result because they treat the production method as proof of creativity. I think that confuses craftsmanship with creativity. Both matter, but they are not the same. Keep dedicated categories where a specific craft or constraint is what competitors are being asked to demonstrate. For general demo compos, disclose how each production was made, and then let the audience judge them together. In 1993, at a demo party, I coded a sine scroller. A pretty bad sine scroller. In Turbo Pascal. That was more or less the peak of my demo coding career. By then, the demoscene had already travelled from the Commodore 64 to the Amiga, and the PC was becoming a serious demo platform. Each machine changed what we could creat...

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